//
//  ToDo.h
//  Return Of The Lemi
//
//  Created by Paul Vishayanuroj on 12/10/09.
//  Copyright 2009 Paul Vishayanuroj. All rights reserved.
//

/*

High Priority
 
- Player representation in physics
- Munitions damage player
- Meerkat popup animation (invincible underground)
- Meerkat AI
   - randomize attack timing, maybe use a probability function based on player distance to meerkat
- Vulture AI
- Implement Boulder class 
- Different kumquat throw animations based on type
- Fire kumquats have burning effect
- Ice kumquats have freezing effect (also frozen items in air should drop)
- Tail spin deflects munitions
- How to switch ammo
- HP counters

Low Priority
 
- 2 bounce policy to deallocate?
- Rewrite code to display buttons using MenuItemImages instead of ButtonItems
- Figure out how to place enemies from map editor and create them in world. Ensure that enemies are not all created at once? 

Art
 
- Frozen/ice image
- Jungle tileset
- Death animations
- Taking damage animations
 
*/